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Changes to Ads API .NET client library

We have made a few changes to the Ads API .NET client library to allow better maintenance and support. Unified repository For ease of maintenance and to reduce duplication, we have combined the...

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Coding Android TV games is easy as pie

Posted by Alex Ames, Fun Propulsion Labs at Google* We’re pleased to announce Pie Noon, a simple game created to demonstrate multi-player support on the Nexus Player, an Android TV device. Pie Noon is...

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Google Play game services ends year with a bang!

Posted by Benjamin Frenkel, Product Manager, Play Games In an effort to supercharge our Google Play games services (GPGS) developer tools, we’re introducing the Game services Publishing API, a revamped...

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Updates to Unity, C++, and iOS tools for Play game services

Posted by Benjamin Frenkel, Product Manager To further support all you game developers, we've updated our popular developer tools to give you a consistent set of game services across platforms for a...

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Get your hands on Android Studio 1.3

Posted by Jamal Eason, Product Manager, Android Previewed earlier this summer at Google I/O, Android Studio 1.3 is now available on the stable release channel. We appreciated the early feedback from...

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Introducing CCTZ: a simple time zone library for C++

"Time zones are logical and easy to use."—no one everProgramming with time zones is notoriously difficult and error prone. Sure, this is partially because time zones have some inherent complexity. But...

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.NET and PowerShell tooling for the Google Cloud Platform

Last month Google made an announcement unveiling support for Visual Studio, C#, PowerShell, Microsoft SQL Server and more on the Google Cloud Platform. With so many  new features, it is easy to gloss...

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“Level up” your gaming business with new innovations for apps

Mobile games mean more than just fun. They mean business. Big business. According to App Annie, game developers should capture almost half of the $189B global market for in-app purchases and...

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“Level up” your gaming business with new innovations for apps

Originally shared on the Inside AdMob Blog Posted by Sissie Hsiao, Product Director, Mobile Advertising, Google. Last played Fire Emblem Heroes for Android Mobile games mean more than just fun. They...

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AdMob is “leveling up” your business with new app monetization innovations

Yesterday, at the Game Developers Conference (GDC), we announced important updates to AdMob that could help you unlock new business with rewarded video formats and free, unlimited and real-time...

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Focusing our Google Play games services efforts

Posted By James Smith, Product Manager, Google Play In order to help developers make great games and build their businesses, we offer Google Play Games Services (GPGS). GPGS provides powerful tools to...

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FORTIFY in Android

Posted by George Burgess, Software Engineer FORTIFY is an important security feature that's been available in Android since mid-2012. After migrating from GCC to clang as the default C/C++ compiler...

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Making Great Mobile Games with Firebase

So much goes into building and maintaining a mobile game. Let’s say you want to ship it with a level builder for sharing content with other players and, looking forward, you want to roll out new...

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Introducing Oboe: A C++ library for low latency audio

Posted by Don Turner, Developer Advocate, Android Audio Framework This week we released the first production-ready version of Oboe - a C++ library for building real-time audio apps. Oboe provides the...

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Detecting Memory Corruption Bugs With HWASan

Posted by Evgenii Stepanov, Staff Software Engineer, Dynamic Tools Native code in memory-unsafe languages like C and C++ is often vulnerable to memory corruption bugs. Our data shows that issues like...

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Rust/C++ interop in the Android Platform

Posted by Joel Galenson and Matthew Maurer, Android Team One of the main challenges of evaluating Rust for use within the Android platform was ensuring we could provide sufficient interoperability with...

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An update on Memory Safety in Chrome

Adrian Taylor, Andrew Whalley, Dana Jansens and Nasko Oskov, Chrome security team Security is a cat-and-mouse game. As attackers innovate, browsers always have to mount new defenses to stay ahead, and...

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